Zoombinis, an award-winning adventure game, engages players in guiding little blue Zoombinis
on a "fun but perilous" journey featuring 12 logic and computational thinking puzzles, each with 4 levels of difficulty.
Download the game for iPad, Android Tablet, Kindle, or computer desktop (Windows or Mac OSX);
check out the main Zoombinis website or the Zoombinis for Educators website;
and if you’re an educator wanting to purchase multiple copies of the desktop version
for a school or other education organization, check out Encore.
RESEARCH PARTICIPANT OPPORTUNITY - Do you educate students who like games? robots? coding? Do you want to incorporate computational thinking into your teaching? Do you want to better scaffold your students’ executive function skills?
Are you looking to better support ALL your students, including those who are neurodiverse?
We're looking for educators (grades 3-8) who are interested in using differentiated computational thinking materials as part of the INFACT research study. Our research is focused on how to scaffold students’ executive function skills and support productive persistence.
You can be a classroom teacher, homeschool teacher, parent, or afterschool educator. You can use a subset of the available materials. You can be involved in only parts of the data gathering. We will put together a plan that works for your situation.
Please contact us to if you are interested or would like to learn more.
More information: INFACT.pdf
Mission to Europa Prime: A Virtual Reality (VR) STEM Mystery Game
GAME IN DEVELOPMENT — With funding from the National Science Foundation (NSF), EdGE is collaborating with MXTreality, Landmark College, the Pacific Science Center, and the Boston Museum of Science to develop and research Mission to Europa Prime, a virtual reality STEM mystery game. We are:
- co-designing the puzzles and user interfaces with students with autism,
- embedding supports for sensory, attention, and social issues,
- creating an exciting, immersive VR gameplay experience, and
- researching how VR can be used to increase access and broaden participation in STEM learning.
SportsLab is a game-based sport product design challenge that fosters understanding of STEM concepts and motivates youth to engage in potential STEM career paths.
Re-skin yourself in black feathers, take flight,
and see if you’ve got what it takes to survive in Ravenous.
Embedded in a sea of enemy particles, avoid collisions as you propel your own particle to the goal in Impulse.
Use mirrors, lenses, and more to direct laser beams to colored targets in this scientifically accurate and wildly cool laser game, Quantum Spectre.