Games alone are only part of a complete learning experience. Post-game debriefing, discussions, and activities that connect gameplay with classroom learning (“bridge activities”) are critical in helping students apply and transfer learning that takes place in games. Here are some sample bridge activities, developed by EdGE and some of our teacher partners, that support and complement the science content in our games using both “traditional” hands-on activities and gameplay examples.
Impulse players need to predict particle motions using their understanding of Newton’s First (an object in motion or at rest will stay in motion or at rest unless acted upon by a force) and Second (F = ma) Laws of Motion and momentum.
- Inertia: Students perform simple experiments to learn about and demonstrate an understanding of inertia.
- Momentum: Students predict and explain the behavior of particles by applying their understanding of impulse and momentum.
Quantum Spectre Activities
Quantum Spectre players use mirrors, lenses, filters, beam splitters, and more to manipulate and direct colored laser beams to targets while (potentially) avoiding obstacles.
- Law of Reflection:Students will use slope to empirically discover the Law of Reflection and will demonstrate their understanding by using lasers and mirrors to “zap” an image of a ghost.
- Mystery Optics Ray Tracing: Students solve a series of optical mysteries by applying their understanding of mirrors, lenses, and ray tracing. The culminating challenge is for students to design their own Quantum Spectre puzzle
- Color Mixing: Students will experiment with light color mixing using glow sticks. Students will also experiment with colored filters to explore how different colors of light are transmitted and absorbed.
Ravenous players control various aspects of bird flight that include flying speed, gliding, ascending, descending, and landing.
- Bridge Activities Coming soon!