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Zoombinis, an award-winning adventure game, engages players in guiding little blue Zoombinis
on a "fun but perilous" journey featuring 12 logic and computational thinking puzzles, each with 4 levels of difficulty.

         

 Download the game for iPadAndroid TabletKindle, or computer desktop (Windows or Mac OSX); 
check out the main Zoombinis website or the Zoombinis for Educators website
and if you’re an educator wanting to purchase multiple copies of the desktop version
for a school or other education organization, check out Encore.


Zoombinis for Educators

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Do you educate students who like games? robots? coding? Do you want to incorporate computational thinking into your teaching?Do you want to better scaffold your students’ executive function skills?

 Are you looking to better support ALL your students, including those who are neurodiverse?

We're looking for educators (grades 3-8) who are interested in using differentiated computational thinking materials as part of the INFACT research study. Our research is focused on how to scaffold students’ executive function skills and support productive persistence. 

You can be a classroom teacher, homeschool teacher, parent, or afterschool educator. You can use a subset of the available materials. You can be involved in only parts of the data gathering. We will put together a plan that works for your situation.

Please email edge_admin@terc.edu to if you are interested or would like to learn more.

INFACT.pdf

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Mission to Europa Prime: A Virtual Reality (VR) STEM Mystery Game

GAME IN DEVELOPMENT — With funding from the National Science Foundation (NSF), EdGE is collaborating with MXTreality, Landmark College, the Pacific Science Center, and the Boston Museum of Science to develop and research Mission to Europa Prime, a virtual reality STEM mystery game. We are:

  • co-designing the puzzles and user interfaces with students with autism,
  • embedding supports for sensory, attention, and social issues,
  • creating an exciting, immersive VR gameplay experience, and
  • researching how VR can be used to increase access and broaden participation in STEM learning.

For now, check out the trailer video for the demo prototype game.

If you are interested in learning more, collaborating with us, or otherwise supporting our efforts, contact us.

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