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Zen Section


Zoombinis, an award-winning adventure game, engages players in guiding little blue Zoombinis
on a "fun but perilous" journey featuring 12 logic and computational thinking puzzles, each with 4 levels of difficulty.


 Download the game for iPadAndroid TabletKindle, or computer desktop (Windows or Mac OSX); 
check out the main Zoombinis website or the Zoombinis for Educators website 
and if you’re an educator wanting to purchase multiple copies of the desktop version
for a school or other education organization, check out Encore.

An exciting new opportunity for teachers and Zoombinis fans!

There is now a classroom version of Zoombinis, created in partnership with FableVision Games that features additional educator materials and guides,

as well as data tracking and assessment to enhance your math and Computational Thinking curricula.

Zoombinis for Educators

Zen Section

RESEARCH PARTICIPANT OPPORTUNITY - Do you educate students who like games? robots? coding? Do you want to incorporate computational thinking into your teaching? Do you want to better scaffold your students’ executive function skills?

Are you looking to better support ALL your students, including those who are neurodiverse?

We're looking for educators (grades 3-8) who are interested in using differentiated computational thinking materials as part of the INFACT research study. Our research is focused on how to scaffold students’ executive function skills and support productive persistence. 

You can be a classroom teacher, homeschool teacher, parent, or afterschool educator. You can use a subset of the available materials. You can be involved in only parts of the data gathering. We will put together a plan that works for your situation.

Please contact us to if you are interested or would like to learn more.

More information:  INFACT.pdf